Introduction
Visual narrative games are video games that focus on storytelling through visuals, using cutscenes, dialogue, and character interactions to advance the narrative. They are based on the visual novel genre of literature.


The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions and choices.
Therefore, our goal was to produce a playable game which combines the above characteristics.
Features
Implement branching storylines with weighted choices, ensuring player decisions have meaningful consequences on the narrative progression.
Multiple decision points throughout the story, with many of them carrying weightage (consequences), and others with differing paths each time.
The result of the game's climax would be the determination of all the weighted values, paths and decisions taken, with multiple story endings.
Meet The Characters

Main Characters

  • Antonio: The title character, a wealthy Venetian merchant.
  • Bassanio: Antonio's friend, who seeks a loan from him to court the wealthy heiress Portia.
  • Portia: A wealthy heiress, and the object of Bassanio's affections.
  • Shylock: A Jewish moneylender in Venice, and the antagonist of the play.
  • Jessica: Shylock's daughter, who elopes with Lorenzo.
  • Lorenzo: A friend of Antonio and Bassanio, who elopes with Jessica.

Side Characters

  • Gratiano: A friend of Antonio and Bassanio, and later husband to Nerissa.
  • Nerissa: Portia's maid and confidante, later wife to Gratiano.
  • Launcelot Gobbo: Shylock's servant, later working for Bassanio.
  • Old Gobbo: Launcelot Gobbo's father.
  • Prince of Morocco: A suitor to Portia.
  • Prince of Arragon: Another suitor to Portia.
  • Salerio and Solanio: Friends of Antonio and Bassanio.
  • Balthazar: Portia's servant.